Young woman texting on her phone
Young woman texting on her phone
Young woman texting on her phone

ReachOut PeerChat

Impacting youth mental health through service innovation.

Problem

Problem

Problem

Annually, 40% of 16 to 24-year-olds grapple with mental health issues, but more than a million do not seek support due to systemic barriers.

ReachOut began as a digital-first information source when digital usage was low but needed to evolve their value proposition for digital natives looking for human connection.

Annually, 40% of 16 to 24-year-olds grapple with mental health issues, but more than a million do not seek support due to systemic barriers.

ReachOut began as a digital-first information source when digital usage was low but needed to evolve their value proposition for digital natives looking for human connection.

Annually, 40% of 16 to 24-year-olds grapple with mental health issues, but more than a million do not seek support due to systemic barriers.

ReachOut began as a digital-first information source when digital usage was low but needed to evolve their value proposition for digital natives looking for human connection.

An illustrated preview of ReachOut PeerChat—the final digital output of our mental health service design project for young people for young people—combining imaginative service design, forward-thinking strategy, and a people-first approach with features like music and guided breathing exercises to ease anxiety and foster well-being
An illustrated preview of ReachOut PeerChat—the final digital output of our mental health service design project for young people for young people—combining imaginative service design, forward-thinking strategy, and a people-first approach with features like music and guided breathing exercises to ease anxiety and foster well-being
An illustrated preview of ReachOut PeerChat—the final digital output of our mental health service design project for young people for young people—combining imaginative service design, forward-thinking strategy, and a people-first approach with features like music and guided breathing exercises to ease anxiety and foster well-being

Resisting the urge to add new features—to focus on breaking old barriers to support.

Reframe

Reframe

Our research revealed that young people needed accessible, non-clinical, and personal support. We ran seven weeks of ‘sprints’ to explore support prototypes, ranging from games to art interventions. Through an online self-reflection experiment, we found that young people simply wanted someone to listen and validate their struggles.

This wasn’t about creating new digital features, it was about removing old barriers to support. The real value is the ability to speak with a trained peer who understands, a young person on their own recovery journey who can use their experience to support others.

Our research revealed that young people needed accessible, non-clinical, and personal support. We ran seven weeks of ‘sprints’ to explore support prototypes, ranging from games to art interventions. Through an online self-reflection experiment, we found that young people simply wanted someone to listen and validate their struggles.

This wasn’t about creating new digital features, it was about removing old barriers to support. The real value is the ability to speak with a trained peer who understands, a young person on their own recovery journey who can use their experience to support others.

Our research revealed that young people needed accessible, non-clinical, and personal support. We ran seven weeks of ‘sprints’ to explore support prototypes, ranging from games to art interventions. Through an online self-reflection experiment, we found that young people simply wanted someone to listen and validate their struggles.

This wasn’t about creating new digital features, it was about removing old barriers to support. The real value is the ability to speak with a trained peer who understands, a young person on their own recovery journey who can use their experience to support others.

Solution

Solution

We designed ReachOut PeerChat, a safe, anonymous space for young people to be heard. Through online text chat, young people can talk for free for up to 45 minutes with a trained peer worker who has their own experience of mental health or life challenges.

The service has transformed ReachOut from a self-service model to a groundbreaking integrated support network with lived experience at the heart of the organisation.

We designed ReachOut PeerChat, a safe, anonymous space for young people to be heard. Through online text chat, young people can talk for free for up to 45 minutes with a trained peer worker who has their own experience of mental health or life challenges.

The service has transformed ReachOut from a self-service model to a groundbreaking integrated support network with lived experience at the heart of the organisation.

We designed ReachOut PeerChat, a safe, anonymous space for young people to be heard. Through online text chat, young people can talk for free for up to 45 minutes with a trained peer worker who has their own experience of mental health or life challenges.

The service has transformed ReachOut from a self-service model to a groundbreaking integrated support network with lived experience at the heart of the organisation.

 A playful yet collage featuring the final PeerChat app interface, a young person on their phone, and a Miro board mapping our user-centered design process. This snapshot highlights a forward-thinking, people-first approach to youth mental health, weaving together imaginative service design, innovation, and strategic thinking.
 A playful yet collage featuring the final PeerChat app interface, a young person on their phone, and a Miro board mapping our user-centered design process. This snapshot highlights a forward-thinking, people-first approach to youth mental health, weaving together imaginative service design, innovation, and strategic thinking.

80%

increase in size of ReachOut organisation

as a result of service transformation.

80%

increase in size of ReachOut organisation

as a result of service transformation.

80%

73%

of users report improved wellbeing

boasting a satisfaction score of 8/10.

73%

of users report improved wellbeing

boasting a satisfaction score of 8/10.

80%

increase in size of ReachOut organisation

as a result of service transformation.

73%

of users report improved wellbeing

boasting a satisfaction score of 8/10.

Awards

Three Good Design Awards

In Service Design, Social Impact and Digital Design, 2023.

Awards

Three Good Design Awards

In Service Design, Social Impact and Digital Design, 2023.

Awards

Three Good Design Awards

In Service Design, Social Impact and Digital Design, 2023.

Impact

Impact

PeerChat has grown ReachOut, creating a new peer workforce and attracting substantial funding.

73% of users stated their well-being had improved through the service, with an overall a satisfaction score of 8/10. PeerChat showcases the potential of new service models to relieve the strain on young Australians, their caregivers, and the overall system.

Recognised for its efficacy and innovation, PeerChat has won five awards:

  • Good Design Award 2023 - Gold - Service Design

  • Good Design Award 2023 - Social Impact

  • Good Design Award 2023 - Digital Design

  • Design Institute Australia Awards 2023 - Award of Merit - Interact

  • Australian Not-for-profit Technology Awards 2023 - NFP Tech Innovator of the Year

PeerChat has grown ReachOut, creating a new peer workforce and attracting substantial funding.

73% of users stated their well-being had improved through the service, with an overall a satisfaction score of 8/10. PeerChat showcases the potential of new service models to relieve the strain on young Australians, their caregivers, and the overall system.

Recognised for its efficacy and innovation, PeerChat has won five awards:

  • Good Design Award 2023 - Gold - Service Design

  • Good Design Award 2023 - Social Impact

  • Good Design Award 2023 - Digital Design

  • Design Institute Australia Awards 2023 - Award of Merit - Interact

  • Australian Not-for-profit Technology Awards 2023 - NFP Tech Innovator of the Year

PeerChat has grown ReachOut, creating a new peer workforce and attracting substantial funding.

73% of users stated their well-being had improved through the service, with an overall a satisfaction score of 8/10. PeerChat showcases the potential of new service models to relieve the strain on young Australians, their caregivers, and the overall system.

Recognised for its efficacy and innovation, PeerChat has won five awards:

  • Good Design Award 2023 - Gold - Service Design

  • Good Design Award 2023 - Social Impact

  • Good Design Award 2023 - Digital Design

  • Design Institute Australia Awards 2023 - Award of Merit - Interact

  • Australian Not-for-profit Technology Awards 2023 - NFP Tech Innovator of the Year

“We didn’t just get a new service, we got a whole new organisation”

“We didn’t just get a new service, we got a whole new organisation”

Jackie Hallan, Co-CEO ReachOut

Jackie Hallan, Co-CEO ReachOut